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W.o.T - Earnings

Credits ans Experience points

If you do not want to pay money/buy gold constantly to keep your tanks running and develop your tank-tree, you have to keep a eye on your ingame earnings.
If you are a "Free2Play" gamer, you depend on incoming cash and experience (xp-points).

Just as important as these xp-points and credits are, so confusing they are.
So what are the prerequisites to get these points in a match?

Okay ... simple and obvious things first:

1. survive a match (when your team wins)

2. damage/destroy enemy tanks (you receive more xps if the opponent has a higher tier than you)

3. scouting enemies (if you have a light tanks, push forward and detect as many enemies as you can)

4. scouting a enemy, that gets damaged by teammates then. I will explain that in a extra part of this site. It has to do with the covering system and bushes :-)

5. xp bonus for the taking of the enemy base (Attention: You will only receive the points, when your team wins by capturing the base)

6. defend your own base. It is not necessary to destroy the attacking tank. As soon as he takes damage, the countdown will restart.

7. if your team wins the battle, each player will receive a +50% xp bonus

8. you will receive xp for a value, that is calculated by the damage, that is caused by your whole team. In that case "damage" is defined as "sum of destroyed tanks".

9. get extra xp points for the award "Invader/Defender" at the end of the match

10. Whenever you get 100 xp-points in a match, you will also receive 5 free experience points, that can be used for all tanks you have.

11. the first won match a day will give you double xps per tank. So it is a good idea to play every tank you have for one victory a day. Even, if you need xps for another tank (see "10. free experience points").

 

I need a lot of credits - how can I get it faster without paying for it?

Okay ... I will try to explain some easy to handle things, that you can do to get ingame silver :-)

1. Take a look around in your depot. If you moved forward in your tank-tree, you maybe have some useless stuff in your depot.

Open your store and have a look at "Modules" --> "Not compatible with my vehicles"

Example:
I developed a T-50 to have a decent scout tank. To get that far, I had to play the T-46 for a while.
During my days with the T-46, I developed and bought the "37 mm ZiS-19".
As I don't have plans to go for other light USSR tanks in the next days, I don't need it longer.
Now I can go to the depot and sell the "37 mm ZiS-19" from T-46 for 1280 credits.

Okay ... that is not too much, but maybe you have some more modules, ammo and consumables, that you don't need longer.
Time for a "garage-sale". But use your brain ... don't sell everything without validating, that you really don't need it.
Otherwise, you will have to buy it again soon ;-)

2. Keep your garage filled and leave the match as soon as possible.

It is a good idea to have more than one or two tanks in your garage. Invest to earn money! :-)
When your tank gets blown up in a match, it is sometimes interesting to watch the end of the show.
But hey ... you need money! Leave the match (you will receive your xps and credits anyhow) and start the next one.
At the moment, I am around tier VI and V (PzKpfw III/IV, Stug III, T-50 and Grille) and that system works fine :-)

Always keep a eye on you income: That system may not work on higher classes when you get blown up too early.
Maybe a good idea to keep a lower ranked tank (like Stug) to harvest some money :-) ).

3. Don't sell too much ..

Sometimes it happens by accident: You are so excited, that you have all the developments together for the next tank in your tank-tree and you can't wait to get it.
No empty space in your garage- so get rid of the old tank and ... two OMGs and WTFs later, you realize, that you have given away equipment, that would fit on your new tank.
So you can safe a lot of money, when you re-mount the stock-gun or something similar, before you sell the tank.
Here is my checklist for selling a tank:

1. Check the gun/turret and other modules. If it fits on the next one, put it in your depot
Example: The Hetzer 10,5 gun fits on the Stug III
2. Check the consumables like "small repair kit", "small first aid kit", "manual fire extinguishers" and put them to depot
3. Check the equipment. Some items cannot be re-used as they are tank specific and stay mounted.
These are declared as "Permanent Equipment"
Others like "Camouflage Net", "Binocular Telescope" and "Toolbox" are "De-Mountable Equipment" and should find the way into your depot.
Example: My Marder "Camouflage Net" found the way over the Hetzer to the StuG III 

To be continued ...

 

 



 
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